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Unreal Engine C++ API Reference > Runtime > Engine > FSceneViewStateInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
const FViewMatrices &42; GetFrozenViewMatrices&40;&41; const
Remarks
If frozen view matrices are available, return a pointer to them