Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneViewStateInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
virtual void AddVirtualShadowMapCache
&40;
FSceneInterface &42; InScene
&41;
Remarks
Adds a per-view virtual shadow map cache, which can help performance, at a cost in memory. Does nothing if one is already present. The cache only works for the first Scene this function is called for.