 |
FLinearColor |
BackgroundColor |
|
 |
bool |
bDisableGameScreenPercentage |
Whether game screen percentage should be disabled. |
 |
bool |
bInCameraCut |
Was there a camera cut this frame? |
 |
bool |
bIsPlanarReflection |
Whether this view is being used to render a planar reflection. |
 |
bool |
bIsReflectionCapture |
Whether this view is being used to render a reflection capture. |
 |
bool |
bIsSceneCapture |
Whether this view is being used to render a scene capture. |
 |
bool |
bIsSceneCaptureCube |
Whether the scene capture is a cube map (bIsSceneCapture will also be set). |
 |
bool |
bSceneCaptureUsesRayTracing |
Whether this view uses ray tracing, for views that are used to render a scene capture. |
 |
bool |
bUseFauxOrthoViewPos |
In case of ortho, generate a fake view position that has a non-zero W component. |
 |
bool |
bUseFieldOfViewForLOD |
Whether to use FOV when computing mesh LOD. |
 |
FLinearColor |
ColorScale |
|
 |
FIntPoint |
CursorPos |
-1,-1 if not setup |
 |
float |
DesiredFOV |
|
 |
uint64 |
EditorViewBitflag |
Default to 0'th view index, which is a bitfield of 1 |
 |
float |
FOV |
Actual field of view and that desired by the camera originally |
 |
TSet< FPrimitiveComponentId > |
HiddenPrimitives |
|
 |
float |
LODDistanceFactor |
|
 |
FVector |
OriginOffsetThisFrame |
World origin offset value. Non-zero only for a single frame when origin is rebased |
 |
FLinearColor |
OverlayColor |
|
 |
float |
OverrideFarClippingPlaneDistance |
If > 0, overrides the view's far clipping plane with a plane at the specified distance. |
 |
FVector |
OverrideLODViewOrigin |
This can be specified for ortho views so that it's min draw distance/LOD parenting etc, is controlled by a perspective viewport |
 |
int32 |
PlayerIndex |
|
 |
FSceneViewStateInterface * |
SceneViewStateInterface |
|
 |
TOptional< TSet< FPrimitiveComponentId > > |
ShowOnlyPrimitives |
The primitives which are visible for this view. |
 |
EStereoscopicPass |
StereoPass |
For stereoscopic rendering, whether or not this is a full pass, or a primary / secondary pass |
 |
int32 |
StereoViewIndex |
For stereoscopic rendering, a unique index to identify the view across view families |
 |
const AActor * |
ViewActor |
|
 |
FViewElementDrawer * |
ViewElementDrawer |
|
 |
const FSceneViewFamily * |
ViewFamily |
|
 |
FVector |
ViewLocation |
The view origin and rotation without any stereo offsets applied to it |
 |
FRotator |
ViewRotation |
|
 |
float |
WorldToMetersScale |
Conversion from world units (uu) to meters, so we can scale motion to the world appropriately |