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Contains the TFunction that determines if a scene view extension should be valid in the given context given for the current frame. It also contains Guid to help identify it, given that we can't directly compare TFunctions.
| Name | FSceneViewExtensionIsActiveFunctor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneViewExtensionContext.h |
| Include Path | #include "SceneViewExtensionContext.h" |
Syntax
USTRUCT (BlueprintType )
struct FSceneViewExtensionIsActiveFunctor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneViewExtensionIsActiveFunctor() |
Constructor. | SceneViewExtensionContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsActiveFunction | TSceneViewExtensionIsActiveFunction | This is the lambda function used to determine if the Scene View Extension should be active or not. | SceneViewExtensionContext.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | The Guid is a way to identify the lambda in case it you want to later find it and remove it. | SceneViewExtensionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGuid GetGuid() |
Returns the Guid of this Functor. | SceneViewExtensionContext.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< bool > operator()
(
const ISceneViewExtension* SceneViewExtension, |
Make this a functor so that it behaves like the lambda it carries. | SceneViewExtensionContext.h |