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Unreal Engine C++ API Reference > Runtime > Engine > FSceneView
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneView.cpp |
bool WorldToPixel
&40;
const FVector & WorldPoint,
FVector2D & OutPixelLocation
&41; const
Remarks
Transforms a point from the view's world-space into pixel coordinates relative to the view's X,Y (left, top).
Transforms a point from the view's world-space into pixel coordinates relative to the view's X,Y.