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Unreal Engine C++ API Reference > Runtime > Engine > FSceneView
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneView.cpp |
FVector GetTemporalLODOrigin
&40;
int32 Index,
bool bUseLaggedLODTransition
&41; const
Remarks
Returns the location used as the origin for LOD computations LOD origin
Parameters
Name | Description |
---|---|
Index, 0 | or 1, which LOD origin to return |