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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneView
Description
Returns the load action to use when overwriting all pixels of a target that you intend to read from. Takes into account the HMD hidden area mesh.
| Name | GetOverwriteLoadAction |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path | #include "SceneView.h" |
ERenderTargetLoadAction GetOverwriteLoadAction() const