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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneView
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
ERenderTargetLoadAction GetOverwriteLoadAction&40;&41; const
Remarks
Returns the load action to use when overwriting all pixels of a target that you intend to read from. Takes into account the HMD hidden area mesh.