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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneView
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
const TUniformBufferRef< FInstancedViewUniformShaderParameters > & GetInstancedViewUniformBuffer&40;&41; const
Remarks
Returns uniform buffer that is used to access (first) instanced view's properties. Note: it is not the same as that view's ViewUniformBuffer, albeit it contains all relevant data from it.