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Unreal Engine C++ API Reference > Runtime > Engine > FSceneView
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneView.cpp |
FRDGPooledBuffer &42; GetEyeAdaptationBuffer&40;&41; const
Remarks
Returns the eye adaptation buffer or null if it doesn't exist.