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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneView
| Name | FWaterInfoTextureRenderingParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include Path | #include "SceneView.h" |
Syntax
struct FWaterInfoTextureRenderingParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureZ | float | SceneView.h | ||
| DilatedWaterBodyComponentIds | TSet< FPrimitiveComponentId > | SceneView.h | ||
| GroundZMin | float | SceneView.h | ||
| ProjectionMatrix | FMatrix | SceneView.h | ||
| RenderTarget | FRenderTarget * | SceneView.h | ||
| RenderTargetArrayLayer | int32 | SceneView.h | ||
| TerrainComponentIds | TSet< FPrimitiveComponentId > | SceneView.h | ||
| VelocityBlurRadius | int32 | SceneView.h | ||
| ViewLocation | FVector | SceneView.h | ||
| ViewRotationMatrix | FMatrix | SceneView.h | ||
| WaterBodyComponentIds | TSet< FPrimitiveComponentId > | SceneView.h | ||
| WaterHeightExtents | FVector2f | SceneView.h | ||
| WaterZoneExtents | FVector | SceneView.h |