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Unreal Engine C++ API Reference > Runtime > Engine > FSceneView > DeprojectScreenToWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneView.cpp |
static void DeprojectScreenToWorld
&40;
const FVector2D & ScreenPos,
const FIntRect & ViewRect,
const FMatrix & InvViewProjMatrix,
FVector & out_WorldOrigin,
FVector & out_WorldDirection
&41;
Remarks
Overload to take a single combined view projection matrix.