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Unreal Engine C++ API Reference > Runtime > Engine > FSceneView
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
Include | #include "SceneView.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneView.cpp |
void DeprojectFVector2D
&40;
const FVector2D & ScreenPos,
FVector & out_WorldOrigin,
FVector & out_WorldDirection
&41; const
Remarks
Transforms 2D screen coordinates into a 3D world-space origin and direction
Parameters
Name | Description |
---|---|
ScreenPos | screen coordinates in pixels |
out_WorldOrigin | (out) - world-space origin vector |
out_WorldDirection | (out) - world-space direction vector |