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A setup of inputs passed into a scene render callback function.
| Name | FSceneRenderFunctionInputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneRenderBuilderInterface.h |
| Include Path | #include "SceneRenderBuilderInterface.h" |
Syntax
struct FSceneRenderFunctionInputs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneRenderFunctionInputs
(
FSceneRenderer* InRenderer, |
SceneRenderBuilderInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FullPath | const TCHAR * | SceneRenderBuilderInterface.h | ||
| Name | const TCHAR * | SceneRenderBuilderInterface.h | ||
| Renderer | FSceneRenderer * | SceneRenderBuilderInterface.h | ||
| SceneUpdateInputs | FSceneRenderUpdateInputs * | SceneRenderBuilderInterface.h |