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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxyBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneProxyBase
(
const FPrimitiveSceneProxyDesc& Desc |
NaniteSceneProxy.h | ||
FSceneProxyBase
(
const UPrimitiveComponent* Component |
NaniteSceneProxy.h |
FSceneProxyBase(const FPrimitiveSceneProxyDesc &)
| Name | FSceneProxyBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
FSceneProxyBase
(
const FPrimitiveSceneProxyDesc & Desc
)
FSceneProxyBase(const UPrimitiveComponent *)
| Name | FSceneProxyBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
FSceneProxyBase
(
const UPrimitiveComponent * Component
)