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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxyBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FMaterialSection > & GetMaterialSections () |
NaniteSceneProxy.h | ||
| NaniteSceneProxy.h |
GetMaterialSections()
| Name | GetMaterialSections |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
const TArray < FMaterialSection > & GetMaterialSections() const
GetMaterialSections()
| Name | GetMaterialSections |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
TArray < FMaterialSection > & GetMaterialSections()