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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxyBase
- FPrimitiveSceneProxy::GetCurrentFirstLODIdx_RenderThread()
- FSceneProxyBase::GetCurrentFirstLODIdx_RenderThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include | #include "NaniteSceneProxy.h" |
virtual uint8 GetCurrentFirstLODIdx_RenderThread&40;&41; const
Remarks
Nanite always uses LOD 0, and performs custom LOD streaming.