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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
- FPrimitiveSceneProxy::GetNaniteResourceInfo()
- FSceneProxy::GetNaniteResourceInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
Include | #include "NaniteSceneProxy.h" |
virtual void GetNaniteResourceInfo
&40;
uint32 & OutResourceID,
uint32 & OutHierarchyOffset,
uint32 & OutImposterIndex
&41; const