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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
- FPrimitiveSceneProxy::GetLightMapCoordinateIndex()
- FSceneProxy::GetLightMapCoordinateIndex()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
Include | #include "NaniteSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
virtual int32 GetLightMapCoordinateIndex&40;&41; const
Remarks
Get the lightmap UV coordinate index for this primitive. Used by systems that explicitly fetch lightmap UVs.