Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
- FPrimitiveSceneProxy::GetInstanceDrawDistanceMinMax()
- FSceneProxy::GetInstanceDrawDistanceMinMax()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
Include | #include "NaniteSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
virtual bool GetInstanceDrawDistanceMinMax
&40;
FVector2f & OutDistanceMinMax
&41; const
Remarks
Retrieves the instance draw distance range (mostly only used by objects whose instances are culled on the GPU) bool true if camera distance culling is enabled for this primitive's instances
Parameters
Name | Description |
---|---|
OutDistanceMinMax | contains the min/max camera distance of the primitive's instances when enabled |