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Description
Return a pointer to a class that can be used to guard access to instance data that is being updated by a task. The proxy must guarantee the lifetime of this object, and, since it is being used on the render thread be careful about how it is updated. In general, it must always be updated on the RT if it is visible to the RT.
Virtual Inheritance
- FPrimitiveSceneProxy::GetInstanceDataUpdateTaskInfo → FSceneProxy::GetInstanceDataUpdateTaskInfo
| Name | GetInstanceDataUpdateTaskInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include Path | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
virtual FInstanceDataUpdateTaskInfo * GetInstanceDataUpdateTaskInfo() const