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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include | #include "NaniteSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp |
virtual void GetDynamicMeshElements
(
const TArray < const FSceneView * > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
FMeshElementCollector & Collector
) const