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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
void UpdateSpeedTreeWind
(
double CurrentTime
)
Remarks
Ticks the SpeedTree wind object and updates the uniform buffer.