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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void UpdateSkyCaptureContents
(
const USkyLightComponent * CaptureComponent,
bool bCaptureEmissiveOnly,
UTextureCube * SourceCubemap,
FTexture * OutProcessedTexture,
float & OutAverageBrightness,
FSHVectorRGB3 & OutIrradianceEnvironmentMap,
TArray < FFloat16Color > * OutRadianceMap,
FLinearColor * SpecifiedCubemapColorScale
)
Remarks
Updates the contents of the given sky capture by rendering the scene. This must be called on the game thread.