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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual void UpdateSkyCaptureContents
&40;
const USkyLightComponent &42; CaptureComponent,
bool bCaptureEmissiveOnly,
UTextureCube &42; SourceCubemap,
FTexture &42; OutProcessedTexture,
float & OutAverageBrightness,
FSHVectorRGB3 & OutIrradianceEnvironmentMap,
TArray< FFloat16Color > &42; OutRadianceMap,
FLinearColor &42; SpecifiedCubemapColorScale
&41;
Remarks
Updates the contents of the given sky capture by rendering the scene. This must be called on the game thread.