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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateSceneCaptureContents
(
USceneCaptureComponent2D* CaptureComponent, |
Updates the contents of the given scene capture by rendering the scene. | SceneInterface.h | |
virtual void UpdateSceneCaptureContents
(
USceneCaptureComponentCube* CaptureComponent, |
SceneInterface.h |
UpdateSceneCaptureContents(class USceneCaptureComponent2D *, class ISceneRenderBuilder &)
Description
Updates the contents of the given scene capture by rendering the scene. This must be called on the game thread.
| Name | UpdateSceneCaptureContents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void UpdateSceneCaptureContents
(
class USceneCaptureComponent2D * CaptureComponent,
class ISceneRenderBuilder & SceneRenderBuilder
)
UpdateSceneCaptureContents(class USceneCaptureComponentCube *, class ISceneRenderBuilder &)
| Name | UpdateSceneCaptureContents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void UpdateSceneCaptureContents
(
class USceneCaptureComponentCube * CaptureComponent,
class ISceneRenderBuilder & SceneRenderBuilder
)