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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void UpdatePrimitiveSelectedState_RenderThread
(
const FPrimitiveSceneInfo * PrimitiveSceneInfo,
bool bIsSelected
)
Remarks
Updates the selected state values that might be cached inside the renderer