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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdatePhysicsField
(
FRDGBuilder& GraphBuilder, |
Reset the physics field scene proxy | SceneInterface.h | |
virtual void UpdatePhysicsField
(
FRHICommandListImmediate& RHICmdList, |
SceneInterface.h |
UpdatePhysicsField(FRDGBuilder &, FViewInfo &)
Description
Reset the physics field scene proxy
| Name | UpdatePhysicsField |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void UpdatePhysicsField
(
FRDGBuilder & GraphBuilder,
FViewInfo & View
)
UpdatePhysicsField(FRHICommandListImmediate &, FViewInfo &)
| Name | UpdatePhysicsField |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void UpdatePhysicsField
(
FRHICommandListImmediate & RHICmdList,
FViewInfo & View
)