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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void UpdateCachedRenderStates
(
class FPrimitiveSceneProxy * SceneProxy
)
Remarks
Update render states that possibly cached inside renderer, like mesh draw commands. More lightweight than re-registering the scene proxy.