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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual void SetPrecomputedVisibility
&40;
const class FPrecomputedVisibilityHandler &42; PrecomputedVisibilityHandler
&41;
Remarks
Sets the precomputed visibility handler for the scene, or NULL to clear the current one.