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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReleasePrimitive
(
UPrimitiveComponent* Primitive |
Called when a primitive is being unregistered and will not be immediately re-registered. | SceneInterface.h | |
void ReleasePrimitive
(
FPrimitiveSceneDesc* Primitive |
SceneInterface.h |
ReleasePrimitive(UPrimitiveComponent *)
Description
Called when a primitive is being unregistered and will not be immediately re-registered.
| Name | ReleasePrimitive |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void ReleasePrimitive
(
UPrimitiveComponent * Primitive
)
ReleasePrimitive(FPrimitiveSceneDesc *)
| Name | ReleasePrimitive |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void ReleasePrimitive
(
FPrimitiveSceneDesc * Primitive
)