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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InvalidateRuntimeVirtualTexture
(
URuntimeVirtualTextureComponent* Component, |
SceneInterface.h | ||
virtual void InvalidateRuntimeVirtualTexture
(
URuntimeVirtualTextureComponent* Component, |
Invalidates pages in a runtime virtual texture object. | SceneInterface.h |
InvalidateRuntimeVirtualTexture(URuntimeVirtualTextureComponent *, FBoxSphereBounds const &)
| Name | InvalidateRuntimeVirtualTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void InvalidateRuntimeVirtualTexture
(
URuntimeVirtualTextureComponent * Component,
FBoxSphereBounds const & WorldBounds
)
InvalidateRuntimeVirtualTexture(URuntimeVirtualTextureComponent *, FBoxSphereBounds const &, EVTInvalidatePriority)
Description
Invalidates pages in a runtime virtual texture object.
| Name | InvalidateRuntimeVirtualTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
virtual void InvalidateRuntimeVirtualTexture
(
URuntimeVirtualTextureComponent * Component,
FBoxSphereBounds const & WorldBounds,
EVTInvalidatePriority InvalidatePriority
)
Parameters
| Name | Remarks |
|---|---|
| Component | RVT component containing the runtime virtual texture to invalidate |
| WorldBounds | World-space bounds of the area of the runtime virtual texture to invalidate |
| InvalidatePriority | Ensures the corresponding pages get processed in priority. This allows increased responsiveness when there are more pages being updated than can be handled in a given frame (when throttling) |