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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual void InvalidateRuntimeVirtualTexture
&40;
class URuntimeVirtualTextureComponent &42; Component,
FBoxSphereBounds const & WorldBounds
&41;
Remarks
Invalidates pages in a runtime virtual texture object.