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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual bool InitializePixelInspector
&40;
FRenderTarget &42; BufferFinalColor,
FRenderTarget &42; BufferSceneColor,
FRenderTarget &42; BufferDepth,
FRenderTarget &42; BufferHDR,
FRenderTarget &42; BufferA,
FRenderTarget &42; BufferBCDEF,
int32 BufferIndex
&41;
Remarks
Initialize the pixel inspector buffers. True if implemented false otherwise.