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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
const TArray < class FWindSourceSceneProxy * > & GetWindSources_RenderThread() const
Remarks
Accesses the wind source list. Must be called in the rendering thread. The list of wind sources in the scene.