Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void GetRuntimeVirtualTextureHidePrimitiveMask
(
uint8 & bHideMaskEditor,
uint8 & bHideMaskGame
) const
Remarks
Get the bitmasks describing which virtual texture objects will hide the associated primitives.