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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
virtual void GetRuntimeVirtualTextureHidePrimitiveMask
&40;
uint8 & bHideMaskEditor,
uint8 & bHideMaskGame
&41; const
Remarks
Get the bitmasks describing which virtual texture objects will hide the associated primitives.