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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void GetReflectionCaptureData
&40;
UReflectionCaptureComponent &42; Component,
class FReflectionCaptureData & OutCaptureData
&41;
Remarks
Reads back reflection capture data from the GPU. Very slow operation that blocks the GPU and rendering thread many times.