Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void GetPrimitiveUniformShaderParameters_RenderThread
&40;
const FPrimitiveSceneInfo &42; PrimitiveSceneInfo,
bool & bHasPrecomputedVolumetricLightmap,
FMatrix & PreviousLocalToWorld,
int32 & SingleCaptureIndex,
bool & OutputVelocity
&41; const
Remarks
Retrieves primitive uniform shader parameters that are internal to the renderer.