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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BatchRemovePrimitives
(
TArrayView< UPrimitiveComponent* > InPrimitives |
SceneInterface.h | ||
void BatchRemovePrimitives
(
TArrayView< FPrimitiveSceneDesc* > InPrimitives |
SceneInterface.h | ||
void BatchRemovePrimitives
(
TArray< FPrimitiveSceneProxy* >&& InPrimitives |
SceneInterface.h |
BatchRemovePrimitives(TArrayView< UPrimitiveComponent * >)
| Name | BatchRemovePrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void BatchRemovePrimitives
(
TArrayView < UPrimitiveComponent * > InPrimitives
)
BatchRemovePrimitives(TArrayView< FPrimitiveSceneDesc * >)
| Name | BatchRemovePrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void BatchRemovePrimitives
(
TArrayView < FPrimitiveSceneDesc * > InPrimitives
)
BatchRemovePrimitives(TArray< FPrimitiveSceneProxy * > &&)
| Name | BatchRemovePrimitives |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include Path | #include "SceneInterface.h" |
void BatchRemovePrimitives
(
TArray < FPrimitiveSceneProxy * > && InPrimitives
)