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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
Type | Name | Description | |
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void | AllocateReflectionCaptures
(
const TArray< UReflectionCaptureComponent* >& NewCaptures, |
This method now accepts a bInsideTick parameter, which specifies whether it's called during the frame Tick. |
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void | AllocateReflectionCaptures
(
const TArray< UReflectionCaptureComponent* >& NewCaptures, |
Allocates reflection captures in the scene's reflection cubemap array and updates them by recapturing the scene. |