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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface > API/Runtime/Engine/FSceneInterface/AllocateAndCaptureFrameSkyEnvMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual void AllocateAndCaptureFrameSkyEnvMap
(
FRDGBuilder & GraphBuilder,
FSceneRenderer & SceneRenderer,
FViewInfo & MainView,
bool bShouldRenderSkyAtmosphere,
bool bShouldRenderVolumetricCloud,
FInstanceCullingManager & InstanceCullingManager,
FRDGExternalAccessQueue & ExternalAccessQueue
)