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Unreal Engine C++ API Reference > Runtime > Engine > FSceneInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
Include | #include "SceneInterface.h" |
void AddInvisibleLight
&40;
ULightComponent &42; Light
&41;
Remarks
Adds a new light component to the scene which is currently invisible, but needed for editor previewing
Parameters
Name | Description |
---|---|
Light | light component to add |