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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSceneInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneInterface.h |
| Include | #include "SceneInterface.h" |
virtual bool AddCustomRenderPass
(
const FSceneViewFamily * ViewFamily,
const FCustomRenderPassRendererInput & CustomRenderPassInput
)
Remarks
Enqueues a new custom render pass to execute the next time this scene is rendered by ANY scene renderer. It will be immediately removed from the scene afterwards.