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View state needed to create a scene capture renderer Inherits from FSceneViewProjectionData to unify resolving of possible projection correction calculations.
| Name | FSceneCaptureViewInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h |
| Include Path | #include "Components/SceneCaptureComponent.h" |
Syntax
struct FSceneCaptureViewInfo : public FSceneViewProjectionData
Inheritance Hierarchy
- FSceneViewProjectionData → FSceneCaptureViewInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FOV | float | Components/SceneCaptureComponent.h | ||
| StereoPass | EStereoscopicPass | Components/SceneCaptureComponent.h | ||
| StereoViewIndex | int32 | Components/SceneCaptureComponent.h | ||
| ViewLocation | FVector | Components/SceneCaptureComponent.h | ||
| ViewRotation | FRotator | Components/SceneCaptureComponent.h |