Navigation
API > API/Runtime > API/Runtime/Engine
Editor only structure for gathering memory size
| Name | FSceneCaptureMemorySize |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h |
| Include Path | #include "Components/SceneCaptureComponent.h" |
Syntax
struct FSceneCaptureMemorySize : public FThreadSafeRefCountedObject
Inheritance Hierarchy
- TTransactionalAtomicRefCount → FThreadSafeRefCountedObject → FSceneCaptureMemorySize
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Size | uint64 | Components/SceneCaptureComponent.h |