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API > API/Runtime > API/Runtime/Engine
| Name | FScalarMaterialInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
| Include Path | #include "MaterialExpressionIO.h" |
Syntax
struct FScalarMaterialInput : public FMaterialInput< float >
Inheritance Hierarchy
- FExpressionInput → FMaterialInput → FScalarMaterialInput
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 CompileWithDefault
(
FMaterialCompiler* Compiler, |
MaterialExpressionIO.h | ||
void DefaultValueChanged
(
const FString& DefaultValue |
MaterialExpressionIO.h | ||
FString GetDefaultValue() |
MaterialExpressionIO.h | ||
bool Serialize
(
FArchive& Ar |
ICPPStructOps interface | MaterialExpressionIO.h |