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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FSavedMove_Character
| Name | EPostUpdateMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include Path | #include "GameFramework/CharacterMovementComponent.h" |
Syntax
enum EPostUpdateMode
{
PostUpdate_Record,
PostUpdate_Replay,
}
Values
| Name | Remarks |
|---|---|
| PostUpdate_Record | |
| PostUpdate_Replay |