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Entry within a FSMInstanceElementIdMap, tied to a specific ISM component.
| Name | FSMInstanceElementIdMapEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/SMInstance/SMInstanceElementId.h |
| Include Path | #include "Elements/SMInstance/SMInstanceElementId.h" |
Syntax
struct FSMInstanceElementIdMapEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSMInstanceElementIdMapEntry
(
FSMInstanceElementIdMap* InOwner, |
Elements/SMInstance/SMInstanceElementId.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSMInstanceElementIdMapEntry() |
Elements/SMInstance/SMInstanceElementId.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | UInstancedStaticMeshComponent * | Elements/SMInstance/SMInstanceElementId.h | ||
| InstanceIdToIndexMap | TMap< uint64, int32 > | Elements/SMInstance/SMInstanceElementId.h | ||
| InstanceIndexToIdMap | TMap< int32, uint64 > | Elements/SMInstance/SMInstanceElementId.h | ||
| NextInstanceId | uint64 | Elements/SMInstance/SMInstanceElementId.h | ||
| Owner | FSMInstanceElementIdMap * | Elements/SMInstance/SMInstanceElementId.h | ||
| Transactor | TObjectPtr< USMInstanceElementIdMapTransactor > | Elements/SMInstance/SMInstanceElementId.h |