| bIsBaseColorValid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| bIsDisplacementValid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| bIsMask4Valid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| bIsMaskValid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| bIsNormalValid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| bIsRoughnessValid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| bIsSpecularValid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| bIsWorldHeightValid |
bool |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| ConstantVector |
TArray< float, TInlineAllocator< 4 > > |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| UnpackMask |
uint32 |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| UnpackTarget |
uint32 |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|
| UnpackType |
EVirtualTextureUnpackType |
|
Materials/MaterialExpressionRuntimeVirtualTextureSample.h |
|